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In
today’s information society, if a song/film/book isn’t “spread” by the community,
it results in inevitable commercial failure. “Where Web 2.0 Went Wrong” looks
at how fan communities, copyright holders, and advertisers behave in the new Web
2.0 sharing environment, often pitted against one another. Henry Jenkins, who
earned his PhD in Communications from UW-Madison, is currently a communications
professor at University of Southern Carolina. He has authored five books which
explore the effects of new technologies on marketing, media, and culture. His
most recent work “Spreadable Media” explores the new Web 2.0 paradigm.
First,
Jenkins examines the conflict between fans and copyright holders: The copyright
holders believe that their audience are stealing content (thus reducing both
their compensation & incentive to work) while fan communities argue that
they are using media within fair use doctrine and are actually supporting the
artists through word of mouth. To protect their content, producers and record
labels have begun leveraging YouTube copyright claims against users. Since
early 2008, YouTube has implemented automated technology (named “contentID”) to
analyze copyrighted material ‘fingerprints’ commonly found in background music
on videos uploaded to the site. This technology issues an automatic audio
takedown to the user who uploaded the flagged material, which critics claim
leaves a “chilling effect” on the site’s creative talent. On the complete other
end of the spectrum, the streaming site Crunchyroll.com took an entirely
different approach by allowing users to upload potentially copyrighted videos,
choosing to collect ad revenues while offloading legal liabilities onto the
site’s users.
So
why do users take the time to upload these videos, expending effort and
exposing themselves to the potential risk of lawsuit by copyright holders? To answer
this question, Jenkins discusses the psychology behind the “moral economy”.
Traditionally, we exchange our labor for monetary compensation, such as being employed
at jobs or pursuing entrepreneurial endeavors. Rather than seeking cash in
exchange for their labor, many Web 2.0 users invest their time in “gifting”
their labor to the community. In this example, users value societal approval
more than any sort of wages. They also feel that they owe this time back to the
community, similar to motivations behind traditional gift-giving or an old-fashioned
barn raising.
Web 1.0 was a platform where
users simply interacted with a website, while Web 2.0 also includes users
interacting with other users. So where did this all “Go Wrong”? Jenkins
believes that the problem lies within the inherent conflict of motivations between
producers and online communities. Producers (and media platforms) seek to
monetize/constrict fan’s contributions, while audiences view these activities
as beneficial appreciation for the media. Advertising companies take this one
step further with “astroturfing’: creating phony grassroots movements to market
a product, in a blatant attempt to mislead consumers for profit. Jenkins views
these actions as toxic and exploitative of online communities.
I found this article’s take on
the “moral economy” fascinating. I never fully understood the motivation behind
why internet users spent so much time uploading illegally pirated media for
others. Why spend all this time and effort only to possibly be sued by the
RIAA? After reading the article, it makes perfect sense. These individuals are
attempting to pay back the community for the same reasons that Amish farmers
help their neighbors raise their barns: they feel the need to pay back the community
who helped them raise their own.
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